The evolution of technology in the 21st century has
resulted in the demand for digitally skilled workers in the employment industry
(Milano, 2019) . With the rise of
demands for such jobs, introducing a digital competence framework into schools
seems like the smart step in the right direction. “Full participation in modern society and the workplace already demands
increasingly high levels of digital competence…children need to develop the
knowledge and skills required to use that technology creatively as learners and
future members of a technologically competent workforce” (Donaldson, 2015) . The new digital
framework being introduced will be compulsory in schools throughout Wales by 2022, yet some schools have already started
to use technology within the way they teach in their classrooms.
A quick overview of the 4 strands of the Digital Competence
Framework:
1. Citizenship – which includes:
a. Identity, image and reputation
b. Health and well-being
c. Digital rights, licensing and ownership
d. Online behaviour and cyberbullying.
2. Interacting and collaborating – which includes:
a. Communication
b. Collaboration
c. Storing and sharing.
3. Producing – which includes:
a. Planning, sourcing and searching
b. Creating
c. Evaluating and improving.
4. Data and computational thinking – which includes:
a. Problem solving and modelling
b. Data and information literacy.
Technology has never been a key focus in education, I remember
when I was in primary school (14 years ago) there was no talk of computers or
learning how to work excel or write work up on Microsoft work. I do remember the
first time I entered a computer room and being fascinated by the chunky boxes that
allowed us to play games to learn mathematics. I also remember entering secondary
school ten years ago when my comprehensive school made ICT a compulsory lesson.
Fast forward to 2019 and technology such as ICT and having digital competence
is now as important as any other skill needed to be able to no only blend with
today’s society but also to have a better chance at having the skills to enter the
employment industry. Digital competence has become one of the most in demands
skills needed, which is why introducing it has a core cross curriculum area of
learning is essential.
Teachers struggle to know how to bring technology into the classroom,
therefore a model design has been invented to make the transition slightly
easier. Dr Ruben Puentedura popularized the SAMR model, which shows teachers
how to infuse digital learning experiences into the classroom (Schrock, 2018) .
Substitution is taking a non-tech tool that is used and simply substituting it for the technology version, for example from writing with pen and paper to writing on Microsoft word. The function doesn’t change, just the tool.
Augmentation is
a step further from substitution. Still switching the tool, but the function changes
as well. For example a backchannel tool. This tool allows pupils to have an
on-topic conversation during a lesson. A good example would be Google
Classroom, when creating a document on in a group on Google Classroom, pupils
are able to “talk during the session, submit
questions, or even continue the conversation afterwards” (The Teaching Space, 2018) .
Modification
is when technology allows for a significant
redesign. An example for this step is getting pupils to create a mind map of
their notes but through technology. This redesign can be used for class notes
or lesson planning to name a few ideas. Concept mapping is a way of taking
complex information and putting into a visual representation, with arrows
linking ideas and notes together (Northern Illinois University, 2013) .
Redefinition is
the creation of tasks that were once not possible. The greatest example of this
in the 21st century is augmented reality (AR). This is where
teachers are able to superimpose a digital image into the real world. This could
enhance education and teaching throughout schools immensely (Bonsor & Chandler, 2018) .
(IamVR, 2016)
The SAMR model in my opinion, is a great starting point for
teachers to learn how they can infuse technology into their classroom. “Digital competence can be broadly defined
as the confident, critical and creative use of ICT to achieve goals related to
work, employability, learning, leisure, inclusion and/or participation in
society” (Ilomäki, et al., 2011) . It is an important
step that needs to be taken as can be seen by the prioritising and introduction
of the Digital Competence Framework in the new curriculum of 2022.
Bibliography
Bonsor, K. & Chandler, N., 2018. How
Augmented Reality Really Works. [Online]
Available at: https://computer.howstuffworks.com/augmented-reality.htm
[Accessed 1 May 2019].
Available at: https://computer.howstuffworks.com/augmented-reality.htm
[Accessed 1 May 2019].
Donaldson,
G., 2015. Successful Futures: Independent Review of Curriculum and
Assessment Arrangements in Wales. [Online]
Available at: file:///C:/Users/Laura-Louise/AppData/Local/Packages/Microsoft.MicrosoftEdge_8wekyb3d8bbwe/TempState/Downloads/Donaldson%20Report%20-%20Successful%20Futures%20-%20Independent%20Review%20of%20Curriculum%20and%20Assessment%20Arrangements%20in%20Wales.pdf
[Accessed 1 May 2019].
Available at: file:///C:/Users/Laura-Louise/AppData/Local/Packages/Microsoft.MicrosoftEdge_8wekyb3d8bbwe/TempState/Downloads/Donaldson%20Report%20-%20Successful%20Futures%20-%20Independent%20Review%20of%20Curriculum%20and%20Assessment%20Arrangements%20in%20Wales.pdf
[Accessed 1 May 2019].
IamVR, (2016) Whale Surprise Jumps
into a Gym in Mixed Reality (Exciting) by Magic Leap. [Online] Available
at: https://www.youtube.com/watch?v=LM0T6hLH15k [Accessed: 1st May 2019]
Ilomäki, L.,
Kantosalo, A. & Lakkala, M., 2011. What is digital competence? In Linked portal. Brussels:
European Schoolnet. http://linked.eun.org/web/guest/in-depth3
Learning
Wales, 2018. Digital Competence Framework. [Online]
Available at: https://learning.gov.wales/resources/browse-all/digital-competence-framework/?lang=en
[Accessed 1 May 2019].
Available at: https://learning.gov.wales/resources/browse-all/digital-competence-framework/?lang=en
[Accessed 1 May 2019].
Milano, M.,
2019. The Digital Skills Gap is Widening Fast. Here’s How to Bridge it. [Online]
Available at: https://www.weforum.org/agenda/2019/03/the-digital-skills-gap-is-widening-fast-heres-how-to-bridge-it/
[Accessed 1 May 2019].
Available at: https://www.weforum.org/agenda/2019/03/the-digital-skills-gap-is-widening-fast-heres-how-to-bridge-it/
[Accessed 1 May 2019].
Northern
Illinois University, 2013. Concept Mapping. [Online]
Available at: https://www.google.com/url?client=internal-uds-cse&cx=015599932022858976637:nq6dbpwtmdi&q=https://www.niu.edu/facdev/_pdf/guide/strategies/concept_mapping.pdf&sa=U&ved=2ahUKEwirlfjj__rhAhX0URUIHRWCDgkQFjAAegQIAxAB&usg=AOvVaw1hWQ3BPDaLSCtYhQVQcZya
[Accessed 1 May 2019].
Available at: https://www.google.com/url?client=internal-uds-cse&cx=015599932022858976637:nq6dbpwtmdi&q=https://www.niu.edu/facdev/_pdf/guide/strategies/concept_mapping.pdf&sa=U&ved=2ahUKEwirlfjj__rhAhX0URUIHRWCDgkQFjAAegQIAxAB&usg=AOvVaw1hWQ3BPDaLSCtYhQVQcZya
[Accessed 1 May 2019].
Schrock, K.,
2018. Resources to support the SAMR Model. [Online]
Available at: http://www.schrockguide.net/samr.html#
[Accessed 1 May 2019].
Available at: http://www.schrockguide.net/samr.html#
[Accessed 1 May 2019].
The Teaching
Space, 2018. Nine Classroom Backchannel Tools You Can Start Using Today. [Online]
Available at: https://www.theteachingspace.com/blog/backchannels
[Accessed 1 May 2019].
Available at: https://www.theteachingspace.com/blog/backchannels
[Accessed 1 May 2019].
No comments:
Post a Comment